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Alien teenagers in a repressive, information-scarce society gather to share what each of them knows and try and work out how doing “it” works, and how they feel about that.

A Carved from Brindlewood game for 2+ players (though 3-4 is best) designed to be played in a single session of 1-2 hours.

Pay what you want, but really, pay nothing.  Details on that in the link.

You can get an online character keeper for the game here. This should be a link which prompts you to copy to your google drive. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorKieron Gillen
Tagscarved-from-brindlewood, Tabletop role-playing game

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Click download now to get access to the following files:

How Do Aliens Do It? v1.pdf 1.6 MB
How Do Aliens Do It? v1 Single Pages.pdf 1.6 MB

Development log

Comments

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this seems like a really creative premise for a game! though im aroace so it isnt really for me, but still awesome!

(+1)

Thank you! 

Worth saying that it's not actually a game which is really about a world building game, so certainly things adjacent to  asexuality or aromanticism pop up. The game's structure goes from this raw mechanics of how the species continues itself, to how it shapes society, and then into (mainly) queerness and those for whom these ideas don't apply. Of course, that may not appeal either, but I wanted to say to better delineate its intent.

Is it supposed to say "Playersh"?


THE PRINCIPLES

- AS ALIENS

- AS PLAYERSH

(+1)

Thanks - that one has been caught, and edited, but I was waiting until anything else turns up before uploading a v1.01. That one was added when I was fixing typos, which is probably irony.

I helped playtest this a while ago and can't wait to play it again, now that it's out for everyone to enjoy! Carved from Brindlewood mechanics, alien sex, and hardcoded character kindness - what's not to love (with our electrical fields and ornate garments, obviously)?!

Thank you!

Lovely and timely theme. Thank you so much for making this available to all of us, Kieron.

Thank you!